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Game Summary:

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Delirium is an ongoing personal project I've been working on. It will be a side-scrolling horror puzzle game and is about a little girl who wakes up to find that she's trapped in her home alone at night and her toys have come to life.

I came up with the original concept of the game for my A level computer science programming project in which I created the first chapter of the game entirely by myself. 
I decided however that I wanted to revise the story as well as the art and make it into a hugely art oriented game. I also will not be coding the game myself this time and will be assisted in that aspect.

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Early concept art:

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Software used:
DragonBones
Photoshop
Firealpaca

Logic Pro X
Figma
Unity
Zbrush
Maya

Marvelous designer
Substance Painter

At an early stage in the remake I decided to redesign the character, but I quickly went back to the version with the purple dress as I got too much feedback saying the character looked like Fran Bow, who is a character from a game with a similar genre.
I ended with the purple dress character and decided to base the game's aesthetic around the design itself, I also decided to bring in a night time and moth theme. Below is the end concept art for the character and some other early work:

character full body paint_edited.jpg
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An early version of the first room and UI that was scrapped:

menu blood.gif

I also toyed with the idea of making the game 3D, and tested out making a 3D model of her for one of my university assignments:

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Game design and placeholder work:

Full plan of the first room written up in figma using illustrations and photos for reference and puzzle placeholders:

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Game ready assets:

First chapter room:

bedroomfixed2.png

Character idle animation in dragonbones:        Opening cutscene animation test (not finished)

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