Software used:
Unity
Maya
Zbrush
Marvelous designer
Pureref
Photoshop
Firealpaca
Logic Pro X


Game summary:
Concept art - Character art - Environment art
We’re a quickly growing space company and we’re hiring you (yes, you!) and your friends to help aid our “Ethical” expansion by mining resources, escorting robots and destroying peaceful wildlife.
Your crew will travel around an alien world, finding new creatures and environments all the while avoiding dangerous hazards.
Get the highest scores you can in this chaotic couch co-op party game!

My role in this game was Art lead and musician.
The art in this project was a huge collaborative process, as such I will include the entire art process showcasing everyone's works highlighting my own.
My main role was 3D character and enemy artist, but I also worked on concepting and soft environment pieces.
I made sure to keep the styles 2D and 3D cohesive throughout the game and focused on keeping designs colourful, iconic and almost toy-like.
My role: Colour editing and final touches
Poster design and base art by Eric Liang

My role: Trailer storyboard and art assets showcased above - Trailer edited by Taylor Hewitt
Character designs:
I was heavily inspired by overcooked characters and skullpanda figures for their designs. I wanted to keep them iconic and colourful for the childish game, the orange colour scheme was supposed to represent the colour of safety.
For their designs I had to consider visibility from a top down angle and animation.

My role: All work above on human character concepts and model

My role: Robot concept work, model by Ignas Augustauskas

My role: Alien model, clothing made using Marvelous designer - Alien concept art by Eric Liang
Environment designs:
The levels consisted of the Bubble world, the ice world and the cloud world. Each had to be colourful and interesting from a top-down view. The first world was the most difficult to concept and model as it was the first and least efficient. Later on we found a much more efficient process that allowed us to quickly produce the other levels.

My role: Top left Bubble world colour thumbnails, additionally the beach colour concepts on the right hand side and the crystal concepts

My role: Foliage, rock and bubble models in final level, finalised concept and reference moodboard

My role: Colour thumbnail world concept, ice formation, rock and snow models.

My role: Colour thumbnail world concept, Cloud tree, cloud and rock models.

My role: Spaceship hub concept art

My role: Enemy models - Enemy concepts by Eric Liang

My role: Stickers, game logo, Team name cards and passport page
Music:
I composed the level music for the Ice world and Cloud world. I tried to keep a mix of natural instruments and sci-fi elements. In the game, the music plays more instruments the faster pace you are going at to immerse the player.