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Final renders and Conclusion
To conclude, I had a lot of fun with this room, it was exhausting and I think there was a lot more detail in the room than I had...
im260636
Jan 12, 20231 min read
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Week 12 - Optimisation and final touches
Throughout my process, I have been attempting to optimise my performance, by using lower resolution textures for smaller objects and...
im260636
Jan 12, 20231 min read
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Week 10&11 - VFX Particles
I wanted to add a few animations into my scene, originally I had intended to have animated flickering candles, some atmosphere fog as...
im260636
Jan 11, 20232 min read
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Week 9 - Cinematics
For my week 12 soft deadline, I prepared 2 short, rather jolty cinematics, I had a few issues with cinematics, which are not my strong...
im260636
Jan 11, 20231 min read
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Week 8 - Foliage
For Foliage I decided that I wanted to draw the plants by hand to get an accurate result to replicate my reference. I started with the...
im260636
Jan 11, 20232 min read
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Week ∞ - Finishing texturing assets
At this point I finally fixed the texture for the walls/ceiling so that it looked more realistic, like tightly packed soil held together...
im260636
Jan 11, 20234 min read
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Week 7 - Lighting
Throughout the process, I have been editing the lighting to match the room with the reference images. I chose yellow and red coloured...
im260636
Jan 11, 20231 min read
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Week 6 - The tree roots
I decided it was time to start on the centre piece of the room, the tree roots. After thinking about which method would be best, I...
im260636
Jan 11, 20232 min read
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Week 5 - Materials in Unreal
I decided I wanted to add the glass textures to the bottles and vases around the room at this point. I used the UE5 material settings to...
im260636
Jan 10, 20231 min read
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Week 4 - The architecture of building materials
I continued to texture and model various assets piece by piece so the room would come together. The next feature I wanted to focus on was...
im260636
Jan 10, 20232 min read
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Week 3 - PBR & Texturing
I began this stage by deciding how I wanted to approach texturing. In my scene I had a lot of assets to texture and a few were incredibly...
im260636
Jan 10, 20233 min read
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Week 2 - Pt 2 Version Control
I had a number of issues using version control with my project. I have included a screenshot of proof that I have created a repository...
im260636
Jan 10, 20231 min read
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Week 2 - Pt 1 Block out
First I made the basic shape of the building, the bench around the side and the igloo like wall/roof as well as some of the basic objects...
im260636
Oct 29, 20222 min read
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Week 1 - Project planning
The environment I chose to create is from the 2014 film, Song of the sea. I decided on the interior of the Clochán they visit in a scene...
im260636
Sep 23, 20221 min read
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